Flag Football
2011-2012 Flag Football Champions
Team Blackout
Standings (As of October 7)
| Win | Loss | |
| ATO | 7 | 0 |
| Lights Out-GFY | 5 | 1 |
| Udderly Greasy | 4 | 4 |
| McCready Killers | 4 | 2 |
| Sigma Nu | 3 | 3 |
| Da Geology Club | 3 | 2 |
| Five Year Plan | 3 | 0 |
| SAE | 3 | 0 |
| Monstars | 3 | 3 |
| Philly Fakeouts | 2 | 3 |
| Team Blackout | 2 | 1 |
| The Beefcakes | 2 | 1 |
| Dirty Mike and the Boys | 1 | 3 |
| Dem White Boys | 1 | 2 |
| Red Rockets | 1 | 4 |
| Plan B | 1 | 3 |
| King Queenz | 0 | 3 |
| PKT Gamecocks | 0 | 4 |
| ADPi | 0 | 0 |
| Smurfs | 0 | 5 |
Schedule
Results
September 13
Sigma Nu defeat Geology Club 43-39
SAE defeat McCready Killers 50-28
Udderly Greasy defeat PKT 28-2
Philly Fakeouts defeat Red Rockets by Forfeit
September 14
5 Year Plan defeat Smurfs 27-20
McCready Killers defeat Plan B 46-38
Dirty Mike and The Boys defeat McCready Killers
Udderly Greasy defeat Philly Fakeouts 61-38
September 15
Geology Club defeat Dirty Mike 55-44
ATO defeat Plan B by Forfeit
Lights Out-GFY defeat Sigma Nu 39-33
Philly Fakeouts defeat PKT 78-46
September 19
Team Blackout defeat Monstars 33-26
September 20
Dem White Boys defeat Dirty Mike and the Boys 64-34
ATO defeat Udderly Greasy 54-37
September 21
Monstars defeat Lights Out-GFY 18-12
Geology Club defeat King Queenz 48-30
5 Year Plan defeat Sigma Nu 48-42
September 22
Lights Out GFY defeat Philly Fakeouts 57-34
McCready Killers defeat Plan B 53-44
Udderly Greasy defeat Smurfs 40-12
ATO defeat Dirty Mike and the Boys by Forfeit
September 26
Red Rockets defeat Monstars 18-13
September 27
Sigma Nu defeat PKT 30-26
ATO defeat Red Rockets 48-28
Lights Out-GFY defeat Dem White Boys 32-8
McCready Killers defeat Smurfs
September 28
Beefcakes defeat King Queenz 45-42
Sigma Nu defeat Udderly Greasy 50-24
SAE defeat McCready Killers 64-24
Monstars defeat Red Rockets 37-33
September 29
ATO defeat Smurfs 42-30
GFY defeat PKT 42-24
October 3
Monstars defeat Udderly Greasy 26-18
October 4
ATO defeat Red Rockets 56-18
Geology Club defeat Team Blackout 49-19
Beefcakes defeat King Queens
October 5
Team Blackout defeat Monstars 34-33
5 Year Plan defeat Smurfs 66-44
SAE defeat Dem White Boys 42-26
Udderly Greasy defeat Philly Fakeouts 67-48
McCready Killers defeat Sigma Nu 42-41
October 6
GFY defeat Geology Club 40-37
ATO defeat Udderly Greasy 60-42
Plan B defeat Beefcakes 48-28
October 10
Sigma Nu defeat Plan B 39-6
GFY defeat McCready Killers 40-24
Monstars defeat Geology Club
October 11
SAE defeat Udderly Greasy 50-39
Team Blackout defeat Sigma Nu by Forfeit
Rules
Timing
40 minute game
Two 20 minute halves (running clock); Except within the last 2 minutes of 2nd half
Clock stops for incomplete passes, touchdowns, out of bounds and penalties
Each team has one 1 minute timeout per half
Halftime is 3 minutes
Pregame
Decided by a coin toss
There is no kickoff
Ball is placed on the 40 yard line to begin series
Teams should check in with the staff member on site a 10 minutes before game time
A minimum of 5 players must be on site and signed in to avoid a forfeit
Offense
Each offensive series will start on the 40 yard line, regardless of the situation
Substitution
Free substitution but player must report to the huddle
Neutral Zone
1 yard separation between offensive and defensive line of scrimmage
No player can enter neutral zone before ball is snapped
Motion
Only 1 offensive player may be in motion and it can not be toward the line of scrimmage
False Start
Offensive players must be stationary for at least 1 second before the ball is snapped
Excludes player in motion
Flag Rules
Runners can not guard the flag by using any part of the body or ball
No stiff arming to protect flags
Once player scores a touchdown, allow referee to remove flag belt. This assures it is not illegally secured.
Examples
No swinging hand or arm over the flag to block
No placing ball over the flag
Lowering shoulders to guard the flag
Personal Fouls (These actions will result in a penalty)
Trying to punch, strike, strip or steal a ball from the opponent
Tripping an opponent
Contacting an opponent on the ground
Throwing opponent to the ground
Unnecessary contact with a player
Clipping
Tackling
Deliberately drive or run into a defensive player
Number of Players
7 players on offense and defense
Can play with a minimum of 5 if necessary
Defense - 7 defenders
Offense - 7 offensive players, all players are eligible to catch a pass
Must have 4 players on the line of scrimmage
Points
6 points for touchdown
1 point conversion from 5 yard line
2 point conversion from 10 yard line
Lineman/Blocking/Rushing
Are not allowed to use hands to block or rush
Hands and arms must be at their sides or behind their back when blocking
There should be no contact between players initiated by the blocker or rusher
Rushers must go around blockers to get to quarterback or ballcarrier
All blockers are eligible to catch passes
Mercy Rule
If a team is 19 points or more ahead when the referee announces the 2 minute warning or anytime under the 2 minute warning
Field Dimensions
Field is 40 yards long with a 10 yard end zone, 30 yards wide
Equipment
No dangling jewelry
No metal or screw in cleats
Shirts must not obstruct with ability to grab flag
No exposed metal on clothes or person
No shorts or pants with belts or belt loops
Teams must were shirts or jerseys of the same color
No billed hats or headwear containing knots
Possession
Must have one foot inbounds with possession of ball to be a
catch
If ball is lost when player hits the ground, it is not a catch
If ball is caught at the same time by offensive and defensive
player, ball belongs to offensive team at spot of the ball
If the receiver's flag fall off during a play and they catch a
pass, the catch is good but they may not advance the ball
Dead Ball
Any time that the ball touches the ground, it is dead by
rule
After an interception, the ball is dead and cannot be advanced
The team that intercepted the ball is now on offense at the 40 yard
line
Pass Interference
Any contact that the official views interferes with the offensive or defensive players ability to catch the ball
If the receiver is deflagged or touched prior to touching the ball on a forward pass, it is pass interference
Safety
When a player carries the ball 10 yards behind the initial line of scrimmage
Team recording the safety receives 2 points and the ball on the 40 yard line
Overtime
Begins with a coin toss to determine who gets the ball and on what side
In subsequent overtimes the choice will alternate
Each team has a chance to score on 4 downs from the 20 yard line
Series continues until there is a winner
Officials Authority
The official has the right to rule on situations not specifically covered in the rules
Unsportsmanlike conduct will not be tolerated and may be a cause for an ejection and forced to leave the area
Examples include: screaming, swearing, unnecessary roughness, etc.
Blood rule
A person must leave the field if bleeding and is not allowed to return until bleeding has stopped and been covered
Penalties
Loss of 5 Yards
Illegal Equipment
Offensive diving
Illegal formation
Illegal flag placement
Illegal motion
False Start
Too many players on the field
Illegal forward pass (Loss of Down)
Encroachment
Loss of 10 Yards
Offensive pass interference (loss of down)
Defensive Pass interference (Automatic first down)
Tripping
Intentional Grounding (Loss of Down)
Tackling
Roughing the passer (Automatic First Down)
Unnecessary roughness
Hurdling
Unsportsmanlike conduct
Stiff-arming or flag guarding
Illegal block
Illegal use of the hands, holding, etc (Offensive or defensive)
Loss of 10 Yards and Ejection
Fighting
Tackling
Excessive swearing
Unsportsmanlike conduct towards official
Illegally securing flag (Loss of down)





