Ulimate Club Team
If you are interested in being a part of Ultimate as a club sport, please contact Dan MacDuffie at (330)823-4773 or macdufda@mountunion.edu
Intramural Ultimate Frisbee
1- Hall of Doom- Mike Ison
2- SAE- Andrew Brown
3- Ultimate Ducks- Sean Eppler
4- Popa’s Pirates- Scott Popa
5- Pretty Daddys- Kevin Shaddrach
6- Plan B- Brad Kress
7- Down to Huck- Matt Woods
Standings (As of September 16)
| Win | Loss | |
| Hall of Doom | 1 | 0 |
| Popa’s Pirates | 1 | 0 |
| Wresters (Black) | 1 | 0 |
| SAE | 0 | 1 |
| Down to Huck | 0 | 0 |
| Ultimate Ducks | 0 | 1 |
| Wrestlers (Purple) | 0 | 1 |
Schedule
Results
September 13
Hall of Doom defeat SAE 13-4
Pirates defeat Ducks 10-7
Shirts defeat Skins 10-4
Rules
Field
· Rectangular field
· Dimensions
- 80 yards long by 40 yards wide
- End zones 20 yards deep
Game Play
· Two 20 minutes halves (running clock)
· 3 minute halftime
· Each team has 1 timeout per half
Teams
· 8 players per team on the field at once
· Minimum of 6
Initiating Play
· Each point begins with both teams lining up on the front of their respective end zone line. The defense throws the disc to the offense.
Scoring
· A point is scored when the offense completes a pass in the defense’s end zone
· Play is initiated after each score (see above)
Change of Possession
· Anytime a pass is not completed
- Out of bounds, dropped, blocked, intercepted, etc.
· Defense takes the disc and is now on offense
Substitutions
· Takes place after a score or during an injury timeout
No Contact
· No physical contact is allowed between players
- Includes picks and screens
· Foul occurs when contact is made
Fouls
· When a player initiates contact on another player
· If foul disrupts possession, play resumes as if the team never lost possession
Self Refereeing
· Players responsible for own foul calls and line calls
Spirit of the Game
· Stress sportsmanship and fair play
· Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play
Pregame
· Coin toss or disc toss determines who receives disc first and defends what goal
Overtime
· 2 minute period
· Team winning at end of 2 minutes is the winner
· Games ends in a tie if still tied after overtime





